Recovery VR: Eye Flex
- Nov 23, 2020
- 2 min read

Eye Flex is a minigame in which the player must keep their head level and facing in a certain direction, whilst a screen playing a film of their choice moves around their field of view in a set pattern. The players goal is to watch and follow the screen’s movement with their eyes without moving or turning their head. In Eye Flex the player can choose a film to watch from the selection menu, this film will be displayed on the moving video player, the player can return to this menu at any time using the player UI.

The player UI also allows the player to change the movement pattern of the video player and alternate between exercises. The available movement patterns include:
Flow - Fluidly moves between 4 points.
Circular – Moves between various point around the edges of the players point of view.
Vertical Left – Moves in a vertical line between 3 points situated to the left in the players field of view.
Vertical Right – Moves in a vertical line between 3 points situated to the right in the players field of view.
Vertical Centre – Moves in a vertical line between 3 points situated in the centre of the players field of view.
Horizontal Top – Moves in a horizonal line between 3 points situated across the top of the players field of view.
Horizontal Bottom – Moves in a horizonal line between 3 points situated across the bottom of the players field of view.
Horizontal Centre – Moves in a horizonal line between 3 points situated across the players field of view at their eye level.

The player UI also allows the player to fast forward or rewind the film when playing. Regardless of the pattern the location, of the focus point in the players view remains the same. Above the focus point the accuracy score is displayed.

The accuracy score changes depending on whether the player’s gaze pointer is aligned with the focus object. When it isn’t, the score is based on the amount of time the player hasn’t been facing the focus point (the time player has spent playing minus the amount of time the player has spent focusing on the object) over the total amount of time the player has been playing, multiplied by one-hundred to get the accuracy percentage.
When is it aligned, the score is equal to the time the player has sent focusing on the focus object over the total time spent player multiplied by one hundred to calculate the final percentage.


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