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Recovery VR: Active Cinema
Active Cinema is a sequence based minigame in which the player must perform tasks and interact with a dashboard of switches and buttons...

ssallway
Nov 29, 2020


Recovery VR: Eye Flex
Eye Flex is a minigame in which the player must keep their head level and facing in a certain direction, whilst a screen playing a film...

ssallway
Nov 23, 2020


Planet Unknown: The Final Stretch
Reflecting on the past 14 weeks I've found this major project to be an extremely fun, educational and rewarding experience. Learning how...

ssallway
Nov 15, 2020


Planet Unknown: Player UI Update & Final Iteration
The final iteration of the players UI is as follows: - Health (top left corner) - Power up ammo (below health) - Coin count (top right...

ssallway
Nov 15, 2020


Planet Unknown: Torch Triggers
Due to parts of Planet Unknown taking place underground and our implementation of 2D lighting the player is equipped with a torch. We...

ssallway
Nov 15, 2020


2020 Trends in Gaming
Interest in Gaming Content: According to professional services network Deloitte's digital media trends survey, due to the global...

ssallway
Nov 15, 2020


Serious Games
Serious games can be described as games that are developed and designed for educational and other non-entertainment purposes. The form of...

ssallway
Nov 15, 2020


Planet Unknown: Crosshair
When conducting play testing, myself and my team found that although the players mouse cursor was visible on screen it was still slightly...

ssallway
Nov 15, 2020


Planet Unknown: Tutorial HUD
After conducting and receiving feedback from play testing, our team decided to include a pop-up tutorial at the beginning of Planet...

ssallway
Nov 15, 2020


The Status of Games in Society
Over the past decade, video games have been increasing in popularity, becoming more of a mainstream platform for entertainment and...

ssallway
Nov 14, 2020


The Technical History of Games
The concept of game technology can be traced back as far as 1940, with the creation of 'Nimatron', a electromechanical machine designed...

ssallway
Nov 13, 2020


Recovery VR: Topple Bottle
During my vocational placement at Recovery VR, one of the mini-games I worked on for the application was Topple Bottle. Topple Bottle is...

ssallway
Oct 24, 2020


Planet Unknown: New Player Behaviour - Double Jump
A new addition to Planet Unknown's player behaviour is the double jump! After receiving feedback from the industry panel regarding...

ssallway
Sep 9, 2020


Planet Unknown: Power up & UI Updates
During the development of Planet Unknown I have been working on implementing two new power ups, the anti-gravity and electric rounds....

ssallway
Aug 25, 2020
Game Design Review: Planet Unknown
Myself and my classmates are now heading into the production stage of our major projects and have been receiving feedback on our industry...

ssallway
Aug 16, 2020
Sustaining an innovative work environment
When taking on a big task like developing a game, project and team management is key. This involves implementing efficient scheduling and...

ssallway
Aug 16, 2020


Prototyping: Planet Unknown & Me, Myself & Die
Moving into the five week prototyping stage of our major projects, it was time for us to determine what core elements and mechanics of...

ssallway
Aug 16, 2020
Game Genre Study: Action-adventure
As part of our assessment, myself and my classmates were required to select a game genre and write a research essay on its history,...

ssallway
Aug 15, 2020


Planet Unknown: Game Concept
In preparation for our end of year major projects, myself and other students put together pitches for our individual game ideas. Out of...

ssallway
Aug 3, 2020


Studying Complex Game Systems Part 1: Multi-threaded Programming
The first topic for our Complex Game Systems subject, is threading and multi-threaded programming. A thread is essentially a function...

ssallway
Jun 7, 2020
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