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Planet Unknown: The Final Stretch
Reflecting on the past 14 weeks I've found this major project to be an extremely fun, educational and rewarding experience. Learning how...

ssallway
Nov 15, 2020


Planet Unknown: Player UI Update & Final Iteration
The final iteration of the players UI is as follows: - Health (top left corner) - Power up ammo (below health) - Coin count (top right...

ssallway
Nov 15, 2020


Planet Unknown: Torch Triggers
Due to parts of Planet Unknown taking place underground and our implementation of 2D lighting the player is equipped with a torch. We...

ssallway
Nov 15, 2020


Planet Unknown: Crosshair
When conducting play testing, myself and my team found that although the players mouse cursor was visible on screen it was still slightly...

ssallway
Nov 15, 2020


Planet Unknown: Tutorial HUD
After conducting and receiving feedback from play testing, our team decided to include a pop-up tutorial at the beginning of Planet...

ssallway
Nov 15, 2020


Planet Unknown: New Player Behaviour - Double Jump
A new addition to Planet Unknown's player behaviour is the double jump! After receiving feedback from the industry panel regarding...

ssallway
Sep 9, 2020


Planet Unknown: Power up & UI Updates
During the development of Planet Unknown I have been working on implementing two new power ups, the anti-gravity and electric rounds....

ssallway
Aug 25, 2020
Game Design Review: Planet Unknown
Myself and my classmates are now heading into the production stage of our major projects and have been receiving feedback on our industry...

ssallway
Aug 16, 2020


Prototyping: Planet Unknown & Me, Myself & Die
Moving into the five week prototyping stage of our major projects, it was time for us to determine what core elements and mechanics of...

ssallway
Aug 16, 2020


Planet Unknown: Game Concept
In preparation for our end of year major projects, myself and other students put together pitches for our individual game ideas. Out of...

ssallway
Aug 3, 2020
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